GFX Pointer

The ROM address (0x48200 + (GFXPtr-0x8000)*8) that begins the first Tile8 of the enemy.

Value Length: 16 bits (2 bytes)
Valid Values: 0 to 65536
Game Effects: Points to the first Tile8 of the enemy. A pointer to a wrong tile results in a garbled enemy form, and a pointer to a byte that doesn't begin a Tile8 may result is garbage pixels.